Snake and Pull Instructional
This information
was taken from Robert Uyeyama and Jim Waterman's excellent
FAQ series on foosball from the REC.SPORT.TABLE-Soccer discussion
group. This shot guide is exerpted from FAQ6 v1.2-1.3. With
the exception of html formatting for readability and the
subtraction of a few definitions the content has not been
altered except where noted.
Part I: The Snake Shot (alias
- Monkey Shot, Wrist Rocket, Rollover)
BEGINNER SECTION
If you haven't seen this shot before,
you should know that it's currently the second most popular
shot in competition; the shot is very fast (unraceable), and
can go deadman in the push and pull directions. Although the
shot is less effective on many non-Tornado tables, it can
still be a hard-to-stop shot. If you are playing on a non-Tornado,
make sure the 3-rod has recently been _well_ lubricated, or
else the shot may be nearly impossible to execute. Also consider
using a "rubber" or a "grip" to increase the catch on your
wrist to reduce soreness.
BRIEF SUMMARY OF THE SHOT:
Front pin the ball with the middle man in the center of the
table. Then hold the rod's handle on your inner wrist. From
here rock the ball back and forth. When you decide to shoot,
roll the ball to either your left (push direction) or right
(pull direction). Pull up on your arm, rolling the handle
until you catch it in your fingers-- this will spin the man
backwards (counterclockwise over the top of the rod), striking
the ball into the goal. The shot is legally not a spin because
from the last point-of-contact to the contact point of the
shot is just _under_ 360 degrees; the follow through is legal
as long as it too is under 360 degrees and you don't let go
of the handle.
SETTING UP THE FRONT PIN
in the center of the table with the center 3-man gives many
people trouble; often, from a stationary ball in front of
the center man, the attempt is made to repeatedly nudge the
ball forwards by tiny amounts until it reaches the appropriate
distance for a front-pin. This method is time-consuming and
you may lose the ball quite often, especially if it becomes
a habit and you don't concentrate every time. (Note that on
some older tables with a natural forward roll/warp, this method
may work fine.) Here is an alternate, commonly-used method:
Bring the ball to either your near or far 3-man. Pass it towards
the center man. Hold your center man stationary in a back-angled
position (i.e. toes-back, head-forward). The ball will then
continue rolling and strike the front corner of the stationary
center-man's toe, causing it bounce off and roll forward,
where it may be quickly pinned with the center man. Adjust
the pin so that it is at the CENTER of the field (center dot)
because this shot's key is that it can go towards the push
or pull directions.
THE GRIP: Now
change the grip on your right hand so that your inner wrist
is "holding" the handle by applying pressure to the four to
five o'clock position of the handle, if you were to look at
it straight on. Your palm should not be touching the handle,
except perhaps the very outer part of the flesh near your
wrist. If using a Tornado, place your wrist so that the left
edge of your wrist is snug with the narrow part of the handle;
this will allow a faster spin and a faster shot in general.
For a push snake it may help to put more pressure on the left
(far) side of your wrist; for a pull, try pressure your right
(near) side.
The shot is this: The pinned ball may
be rolled laterally to the left or right, then you will pull
your arm up, spinning the rod counterclockwise so that man
will spin over the top and strike the ball into the goal.
Try it!
O.K., you've tried it but it's not that
easy, is it? It just doesn't seem to work at first; don't
worry. We'll go through the motion piece by piece, then put
it together into a single stroke. Trying to do the whole shot
at once is usually impossible in the beginning.
- First from the front-pin position,
practice simply shooting the ball in straight by lifting
your arm up fast (i.e. no lateral motion for now). Remember,
it's important to catch the rod hard in your fingers. This
ensures:
- A FAST spin (essential); and
- A legal shot (illegal to let go
of the rod). Just practice hitting the ball straight
(no angle) and hard as possible-- later, even when you
practice your Snake slowly, this spin/shot motion is
always done as hard as possible.
- The next problem is lack of lateral
(horizontal) motion. Many people learning the shot try to
do the entire Snake "fast", and end up not moving the ball
sideways at all, and hitting it straight or missing the
ball entirely. In the beginning, practice this separately!
Let's practice the lateral motion
separately: hold the ball in the front-pin position using
your inner wrist as described earlier. Now, WITHOUT SHOOTING
THE BALL, let's see how fast you can move the ball laterally
to the side wall. Choose push or pull, and keep the ball's
path faithfully lateral, and see how fast you can move
the ball. Just let the ball bounce off of the side wall.
Also try the other direction (pull/push). (If this is
difficult, first use your regular palm-grip rather than
your wrist-grip and do the exercise; once you've figured
out the concept behind the rod and handle motion with
your normal grip, do it with your wrist.) Now, remember
that _this motion_ is what you need to do with your wrist
when you combine it with the spin-shot to execute your
complete snake shot-- don't ignore this part of your stroke;
even a lightning-fast shot can't cheat on the full motion.
You'll probably ignore it anyways, but at least you'll
know what you did wrong...
- Okay, now you have the "spin"
and the "lateral ball-roll". Put the two together, still
in SEPARATE and distinct motions. Choose where you wish
to shoot the ball, and WAIT for the ball to roll laterally
there before you spin/shoot: 1) Roll 2) pause 3) shoot.
Don't ignore the pause.
Trust me -- especially if you are
missing, do it in two separate motions even if it seems
lame to you, because you will learn the timing and be
able to move on to the single fluid motion required for
the final fast version of the shot. This is important,
and that's why I've just repeated it about five times
(sorry). When you get the hang of it, gradually smooth
out the transition from the first motion to the second
while keeping the overall timing the same. Work toward
getting the shot stroke into a single motion (with two
components): Roll-then-Shoot.
- But as soon as you have the shot in
a single motion, _always_ practice it fast, never slowly.
Overlearning the slow version may hinder the time it takes
to learn the timing necessary for the desired fast one.
- Finally, add a recoil as you do your
spinning wrist-roll. In other words, if you are executing
a push snake, pull the rod hard as you spin. If you are
doing a pull snake, push the rod hard as you spin. This
will eliminate the problem of your shot going into the wall
past the goal.
- Remember these points:
- Fast lateral motion,
- immediate hard spin afterwards
- a FAST spin catching the handle
with your fingers, and
- recoil as you spin in the opposite
direction of your shot.
- If you are then having trouble with
one side and not the other (e.g. the pull-snake works, but
not the push), think about which side of your inner wrist
you are using: For a pull-snake you are probably pulling
with the RIGHT side of your inner wrist; so, for the push-snake,
be aware of that portion of your wrist, and push with it,
or even switch to the left side of your wrist. Also, be
aware of your shoulder-- the pull snake is easier if your
shoulder is further from the table, and the push snake is
easier if your shoulder is close to above the edge of the
table. Also be aware of having the left (far) edge of your
wrist on the narrow part of the handle, and remember your
recoil as you spin.
- Now, for practice, put a defender on
the two-man (lift the goalie rod and ignore it) directly
in front of your front pin. Make sure you can snake it both
ways (push/pull). This is a 1/2 ball-length snake, since
you had to move the ball laterally about a 1/2 ball-length
to clear the defender. Move the defender a ball-length more
to one side. Can you snake around it? Try the mirror-image
shot the other way. Congratulations, you have a legitimate
snake-shot!
INTERMEDIATE SECTION
So you have a snake now. What follows
will be tips on:
- mechanics of optimizing the shot
- ways to practice the snake shot
- philosophy toward shooting against
a good defense.
- Mechanics of the shot.
Remember what was described in b):
the fast lateral motion of the ball, the essential fast
spin, the grip on the narrow part of the handle, the pressure
at 3 or 4 o'clock, choosing the left or right side of your
inner wrist. Make sure you do all of these. Without the
fast lateral motion, your shot will easily be raced; without
the fast spin, your shot may not go straight and instead
spray out to the wall; without using the narrow part of
the handle, your spin may come too late, or too slow; without
the pressure at 3 or 4 o'clock and choosing either your
left or right side of your inner wrist, your shot will be
erratic and inconsistent. Also, if your lateral motion still
isn't working, remember to to rock the ball slightly in
the pinned position so that you have an idea of how the
ball is going to roll when you do your motion. So, if you
have any of these symptoms, work on the associated points
first.
Experiment with where you stand. In
a doubles game, make sure the defender backs up a little
(& even pushes the rods away) to make room for you to stand
in front of your five bar so that you have the appropriate
posture to shoot the shot; If you do well in singles but
not doubles, look where you are standing in singles, and
take that space in doubles. Also, experiment with the direction
you face, whether it is straight at your opponent, almost
directly to your right, or somewhere in between.
Experiment with your elbow angle; try
bending it slightly (maintaining your 3 o'clock pressure
on the handle) and pointing it out to your right (perpendicular
to the rods). Try varying the amount of pressure you put
on the handle. Also, find a good position for the front-pin
of the ball; there is a good range of the distance your
ball can be from your man and still be front-pinned-- find
the ideal distance and always use it. Also experiment with
your shoulder's distance from the table.
Finally, this last point is one of
the most important: There should be a "whip-like" motion
to the shot, so that upon execution of the spin, the center
man recoils back to the center dot. This is the "recoil"
and is essential for the execution of a very good (fast
& long) snake. This motion will be explained using the pull-snake
as an example; for the push-snake simply consider the mirror-image.
The best way to simply the idea (for
the pull-snake), is to think of it as a "shoulder pull-then-push".
Roughly, the "pull" corresponds to the lateral-ball-roll,
and the "push" to the rollover/spin. As you begin the shot,
your wrist pulls the rod, obviously. Notice too, that your
shoulder is also pulling-- exaggerate this motion of the
shoulder. Now the hard part: As you are pulling with your
wrist, begin to move your shoulder in the push direction.
Eventually this whip-like motion will reach your wrist,
which will also begin to move (with the rod) in the push
direction. That's all there is to it! The really hard part
is timing it so that the spin occurs just as you begin to
push the rod with your wrist. This is difficult at first
because the spin must also occur where you want to shoot
the ball, which is at or just after the second dot on a
Tornado. This motion helps the ball go straight (not out
to the wall) into the goal even with a very fast, very long
(laterally) snake shot. Work on the timing so that the ball
arrives where you want to shoot it just as the push-whip-motion
reaches your wrist. Set up your body before the shot so
that your shoulder can do the pull-push motion, and remember
again to catch the rod in your fingers. Now practice ...
- For practice, go over everything
in 1) as well as the beginner section. Try to analyze what
is going wrong, and then you should be able to figure out
what part of your shot is lacking. Especially practice the
recoil.
Once you have a good motion, all
there is to do, is to see how fast, far, and consistent
you can shoot. Here's how: we will set up longer and longer
practice shots for you to make. Once you can shoot a certain-length's
shot fast and consistently, we will practice its mirror
image, then move on to an even longer shot. Again, we'll
use the pull-snake example, but remember to practice the
push-snakes just as much! Lift the defending goalie, since
we won't be using it for these exercuses. Set up the front-pin,
and put the FAR 2-man (from your perspective) directly
in front of the ball. To pull-snake around this man requires
a lateral motion of 1/2 a ball length. Now for the other
extreme, pull the defending rod towards you all the way
to the wall. Now, to do a pull-snake around the same far
2-man (i.e. the man not on the wall) requires a lateral
motion of about 2 1/2 ball lengths! To do this shot fast
and consistently is your eventual goal. This shot is known
as the dead-man shot, since the far 2-man is "dead" and
cannot move any further since the near 2-man is also "dead"
against the wall.
Note than on a non-Tornado, the goals
are slightly smaller, so this deadman shot may be impossible--
in this case, put your finger between the wall and the
bumper next to the near 2-man-- this one-finger shot should
probably be your goal, i.e. going around the far 2-man
in this position.
Let's begin with a "three-finger
pull-snake". Put three of your fingers between the wall
and the bumper next to the NEAR 2-man. (again, near to
your perspective). Pull snaking around the far 2-man is
called the "three-finger" shot for obvious reasons. This
is practically identical to the first example with the
defender directly in front of the front-pin-- you must
move the ball laterally about 1 ball length. If you can
shoot this fast and consistently, move on to a "two-finger"
shot. Make sure that out of 5 shots, you are shooting
3 or 4 fast and on-goal. The shot should not be cutting
back; it should be shot straight; the cut-back shot may
look great, but it's notoriously inconsistent to do fast,
and practicing it may sabotage your "real" snake shot.
If you can do a two-finger shot, move to a 1 1/2 finger,
a 1 finger, a 1/2 finger, and eventually to deadman (0
fingers).
Of course, make sure you can do all
of this in the push direction too, or your shot will be
basically useless. Remember to do your shoulder pull-push
(i.e. "recoil); your center man should recoil and come
to rest at about the center dot. To shoot a deadman shot
you should strike the ball at just just past the second
dot from the end; this is very important, and aiming for
this second dot is often MORE accurate than "eyeballing"
the deadman defense and aiming to shoot around it. That's
it! Just practice longer and longer shots in both pull
and push directions, and always practice it fast, never
slowly.
- Trying the shot against a live
defense is intimidating at first. Many people will try to
race you, especially at first. The most common mistake is
to concentrate on racing the defense, which results in shooting
the spin too soon, while moving the ball a useless 1/4 or
1/2 a ball length laterally. Remember that your shot is
fast, even though it seems slow when you are shooting on
a live defense. If you are at least medium-fast at shooting
the snake, lateral distance is much more important than
sheer speed. Trust me. Also, remember to vary your pull-
and push-snakes, otherwise the defender will learn to guard
only your preferred side. And in practice, practice shooting
the straight snake (i.e. no lateral motion), so that you
know an open split when you see it; sometimes it looks closed
but isn't, so practice by setting up a smaller and smaller
split and seeing if you can hit it. If you hit a straight
split on a live defense, you'll find that the pull- and
push- holes will be more open the next time you shoot.
Once you can race any set defense,
people will begin using a moving defense on you. Decide
if it is upredictable or predictable. If the motion is
predictable, time it and shoot it in (straight if available,
or push/pull if not). Have a friend move the defense back
and forth as fast as possible, just to see if you can
time it and shoot it straight in. Many defenses, may be
predictable as to when one side (push or pull) will open
up. Get set up to shoot that hole, and just wait for it
to open.
However, a good moving defense will
fool you this way; you will expect a hole to open and
shoot it, but the defense will already be there, and stay
stationary as the ball is shot straight into the waiting
man. A good moving defense may set up your expectations,
predict your reaction time, then offer a hole then close
it-- i.e. the hole will be closed as or before you begin
to shoot, differing from a race defense where the race
you to the hole after they see you begin to shoot-- sometimes
you wil be fooled into shooting at a hole that never opened
fully at all! With this kind of a defense, simply sit
on the ball; under regulation play, you have 15 seconds
per rod, and if you took 2 or three seconds setting up
the shot, you still have more than 10 seconds before you
shoot. This way, the defense will find it very hard to
bait you and to predict your reaction time, since he will
not know which hole you are looking at. Hence, if you
just wait out a couple of "obvious" holes, your shooting
percentage will be higher.
Sometimes a moving defense will be
very fast, and very unpredictable. Here, try to study
an patterns in openings-- is the straight shot frequently
open? Or is the pull more open than the push? Figure it
out then try your best. If you get very good at the snake
shot, you will begin to see all of the holes as they open,
but most average shooters pick a hole then simply wait
for it to open. Shooting against a moving defense is very
intellectual, and is sometime a psychological game with
the defender. Try to develop these analytic skills, and
try to play a variety of people with a variety of snake
defenses-- go to new playing locations and new tournaments,
and as you encounter more defenses, your shot will become
better. Along the way, you will naturally develop a good
snake defense too! Happy shooting!
The Pull Shot (alias the
"Hammer")
FOR BEGINNERS
If you've never seen the pull shot, here
is the rationale: It can be shot VERY fast, fast enough to
race a stationary defense to any hole which is available.
In other words, if the defense is blocking the straight shot
and any direct angle, simply move the ball around the defenders,
and shoot it straight in. When you practice the shot, you
are practicing to get the maximum speed at maximum lateral
momement. You will even practice the straight shot and a short
pull to the middle of the goal.
However at the very first stages of learning
the shot, the most common mistake, like with the Snake shot,
is to shoot the ball too soon in an attempt at speed without
actually completing the full lateral movement. The speed comes
from completion of the entire shot stroke as fast as possible,
not by short-cuts.
BRIEF DESCRIPTION OF THE
PULL SHOT: Push your three bar *all the way* to the
far wall, and place the ball on the right side of the center
man. This is the starting position, or "pull setup." From
here, you pull the rod and the ball laterally toward you.
As the ball moves laterally across the playfield, the center
man lifts, accelerates, moves behind the moving ball, then
shoots it straight in. The ball's path from start to finish
is roughly "L"- shaped. If the defense is covering the straight
and angle shots from the setup-position (the left side of
the goal), this L-shape must be long enough to go around the
defense men to the "far" hole (right corner of the goal).
NOTES ON BALL SETUP:
The rod begins from a maximally-pushed position. Any less
than that, and you are handicapping yourself by giving the
defender less goal to defend, and a better chance to block
your shot; this is often ignored by beginners learning the
shot and by intermediates with less tournament experience.
To put the ball in this ideal starting position next to the
man can be tough. One can repeatedly nudge the ball until
eventually it is set-up.
This is fine, but in regulation play
you have only 15 seconds to set-up and shoot the ball, so
there is a faster method: push the ball with the near 3-man
so that it is lightly passed to the center man. As the ball
reaches the (right edge of the) center man, push the rod gently
so you slowly decelerate and "cushion" the ball to a stop
at or very near to the ideal set-up position. Make any minor
adjustments as necessary.
HOW TO SHOOT:
Right now when practicing the shot, simply place the ball
in the correct starting position by hand, and don't bother
wasting your practice time setting the ball up; concentrate
on the shooting part. Place a defending two-man directly in
front of the ball (leave the goalie rod lifted up). Always
begin the shot stroke with the center 3-man touching the ball;
if you start not touching the ball, your shot will be unpredictable
(because of the small bounce upon contact), especially later
when you practice your fast and long pull shots. Now, do the
shot very very slowly in two _separate_ motions:
- Pull the rod so that the ball moves
past the defender.
- Lift your man, and quickly move it
behind the rolling ball, and shoot it in. Do "1)... pause...
2)" with a BIG pause for now.
Now that you get the general idea,
try to do it in a _single_ fluid motion, so that you are lifting
your man AS you pull the ball; still keep it slow for now. You
will in essence be "tracing" the rear outline of the ball--
you begin at the ball's left side, a you pull (never losing
contact with the ball), you lift your man to trace the rear
curve of the ball, and when you reach the direct rear of the
ball, you shoot it in with a wrist flick. Remember that since
the man you set the ball in motion with is also the eventual
shooter, you must ACCELERATE and go even faster to get behind
the moving ball to shoot it! You may find that practicing with
a SLOW acceleration period at the beginning of the shot makes
it MUCH easier to learn the motion. However once learned, replace
eliminate this slow acceleration and execute the entire stroke
quickly.
POINTERS:
- Lift your man as you pull (described
above).
- Push the rod as you shoot, so the entire
stroke is like a "J", or "hook" shape.
- At the end of the stroke, always shoot
the ball as hard as you can.
- Once you learn the motion, practice
the shot fast or not at all. Eventually the entire pull
shot motion should eventually be done in the space of a
quarter-second or even less! Can you even make a "J"-stroke
that fast with the rod yet?
[If you don't know how
to wrist-flick (shoot hard): You should have a fairly
good wrist-flick to do this shot. In other words, you should
be able to hit a stationary ball hard with your man. If you
can't do this yet, practice this: hold the handle with your
right hand, then ignore your hand, but don't let go. Just
think about your wrist. Try to "throw" it as hard as you can
in the down direction toward the floor past the handle; your
wrist doesn't hit the floor because obviously it is attached
to your arm and hand. Since your hand is tightly holding the
handle, the motion will stop abruptly just as you lock your
wrist joint. This is the wrist flick. Practice this motion
fast and hard, and you will notice that the men on the rod
will hit any ball quite hard. Remember to stand a little to
your left, away from the rod, to give your arm and wrist good
leverage. Even if it doesn't seem to help, keep practicing,
and you will soon get it by practicing.]
Practicing a LONGER SHOT:
Now we'll practice pulling the ball farther laterally (horizontally).
In the exercise above, you hit the pull shot by going around
a defender sitting directly in front of the ball's set-up.
This time bring (pull the 2-rod toward your right) the defender
toward you an inch or so. Practice pulling and shooting around
this position consistently; your lateral motion must be longer.
Once this is easy, move the defender farther out. Eventually,
put the defender in the center of the table, and practice
pulling _around_ it.
Advice on this "longer" shot: Although
the shot is one fluid motion, it still contains two components;
remember not to _shoot_ the ball until it you have _pulled_
it past the defender you have set up. This seems obvious,
but it often is a problem when practicing speed on a long
shot. Try tracing the shot stroke without the ball at the
desired speed. Also try choosing the point on the playing
field where you will shoot the ball from-- then keep your
eyes on this point and execute your pull, shooting only when
the _ball_ _reaches_ _this_ _ point_. In other words, keep
your eyes on the playing field, not on the ball nor on the
defense (for practice).
"Final advice":
The following advice on the pull is very, very important:
At the point when you shoot the ball, the ball should be slightly
behind the rod. Why? If the ball is slightly forward, the
shot tends to angle outwards and hit the wall to the right
of the goal. Having the ball slightly towards the back helps
the ball shoot straight in (by keeping the "angle" in the
L-shape 90 degrees or less-- this is known as "squaring off"
your shot as opposed to "spraying" it).
FOR INTERMEDIATES
The intermediate pull shot section will
be divided into three parts:
- Mechanics of the pull shot;
- Practicing the pull shot
- Options against a live defender.
- MECHANICS OF THE PULL SHOT, general
advice: Again, practice everything in a) smoothly and FAST.
Remember especially to have the ball slightly in back of
the rod when you shoot. Also remember to have a shot that
the opponent can't predict when it is coming; hence don't
give it away with a slow accleration period at the beginning
of your pull, and don't give it away by always shooting
it after a consistent amount of time has elapsed after you've
setup the ball (i.e. don't do: setup, one, two, shoot...
"a 2-second pull"). Always begin the pull motion as fast
as possible, and always practice developing a faster pull-shot
motion, sometimes by tracing your shot stroke without a
ball.
Other things you can do: Use your
third and fourth fingers mainly when you wrist flick to
shoot the ball. Also, you can experiment with the starting
position (backwards or forwards) of the ball; just remember
if you start it forward to "lift" the ball (by lifting
your man) backwards as you pull it so that it is in a
slightly behind-the-rod position when you shoot it.
On standing: Your stance can matter:
try standing with your weight on either leg, and try facing
your body to the right or diagonally between your opponent
and your right. Remember to stand to your left slightly
so that the 5-bar is near the middle of your body so that
your arm has the correct leverage; ask your defenseman
to step back and push his rods out of the way if necessary.
Vary your shoulder's distance from the table. Your goal
is to find the optimum way of standing and holding the
rod so that your "recoil" for your long pull is smooth.
Recoil, the most important thing:
What is "recoil", and why is it so important? The idea
is to train your arm motion to be the smoothest and fastest
"whip"-motion, the end of the "J". The reason is to improve
your accuracy by squaring your shot off when you shoot
a very long pull as fast as you can. This is what happens
to the foosball table: as you shoot the ball after pulling
it, the rod is PUSHED so that your center man ends up
near the center dot at the end of your motion.
How to develop recoil: Your entire
arm should feel like a whip and the "crack" of the whip
(at your elbow and wrist) coincides with the shooting
of the ball. This means you begin the reversal of the
whip-motion _before_ you shoot, i.e. as you are pulling.
You can think of this motion as a shoulder & elbow PUSH
which you begin as soon as your wrist begins the PULL
motion. This push motion will travel down your arm like
a whip and reach your wrist, which will then also begin
moving in the push direction. This is when you should
shoot the ball; this is also the "cracking of the whip."
Learn to time the entire shot motion so that the ball
and man are in the correct position to shoot your long
shot just as your wrist snaps the recoil. Thinking of
violently "throwing" your elbow in the push direction
as you simultaneously pull with your wrist may help--
other players think of lifting the elbow outwards so that
it has leverage to snap the arm forward, somewhat like
a karate punch.
The other important part of recoil
is body positioning. You must be standing so that your
arm is free to snap back and forth smoothly. Hold the
3-rod handle and try the recoiling whip-motion back and
forth repeatedly, without a ball and not even pretending
to shoot. The motion should not be awkward and should
be very fluid even if you continue to whip back and forth.
Find a good stance so that your arm is free to do this.
You can experiment with standing lower, or more to your
left, and make sure your right shoulder is not too close
to the table.
- PRACTICING THE PULL-SHOT -- a
list of exercises: Concentrate on shooting three primary
pull options flawlessly. (If you think you're flawless,
try shooting as many of that option as you can in 1 minute
and see how you do under the strain. Can you get in a groove?
Can you do 10 out of 10?) The three options are: long, middle,
and straight. Even straight is important, otherwise a smart
defender will leave straight slightly open and bait you
long, where you may want to shoot since it's may seem more
impressive to you. The defender is cheating and you'll be
left wondering how they blocked your long and middle. Don't
fall for it. Have a kickass straight, and after you hit
it a few times, your long or middle will be wide open next
time.
STRAIGHT SHOT PRACTICE: You can learn
when the straight shot is just a few millimeters open...
some defenders won't even think it's open! You may not,
unless you read this: Set up for a perfect pull by pushing
your rod all the way to the far wall. Lift the defending
goalie. Set the defending two-bar as follows: ignore the
far 2-man by your setup for now, and place the near 2-man
so that its near edge is flush with the near edge of the
white painted goal line which leads into the goal.
Now pull the 2-rod a little bit nearer
so that the near edge of the near 2-man is just past the
outside edge of the goal line by 1/8 of an inch. The straight
shot is open. Try it, and shoot slowly and very carefully
if you need to. Now adjust the 2-man so it is 1/2 inch
beyond the outside of the white line. This shot is ****wide****
open. Now you know. Even 1/4 inch is wide open. Practice
diligently at 1/8 or 1/4 of an inch past the line. You
may need to sweep with a push recoil on your shot to avoid
spraying it into the far 2-man. Can you hit 10 out of
10 at 1/4 inch? 1/8 inch? Of course, during a real game,
now you must have a perfect pull setup to take advantage
of this fraction of an inch!
LONG SHOT PRACTICE: Yes, the pull-shot
can be done deadman. (or on a non-Tornado, a one-finger
pull should be possible). For this set of exercises, lift
the goalie rod and ignore it. Begin by positioning the
_far_ defending 2-man (i.e. the one on _your_ left) at
the center dot, and see how consistently you can shoot
your pull _around_ this defender (i.e. your shot should
be going _between_ the two men on the 2-rod). Once you
begin to hit 4 out of 5 shots fast and into the goal,
pull the defending 2-rod toward you by a finger width
or so and try again. This will probably be a three finger-widths
(3 FW) shot. (This means the distance from the wall to
the 2-rod's bumper on your right is about three finger
widths). Practice again until you can accurately shoot
4 out of 5 shots. Then continue progressing to smaller
and smaller FW. Once you get to 2 FW, progressive by 1/2
FW increments. A fast 2 FW shot is a fairly good shot,
and a 1 FW shot is a very good shot, but continue practicing,
all the way up to deadbar (i.e. 0 FW; the defending 2-rod
is up against the wall; the bumper is touching the wall;
the man is "dead" since it can move no farther).
If you don't believe a deadbar pull
can be done: Try this exercise, which is done _slowly_:
Set the pull setup with the ball slightly _forward_. Lift
the man against the ball as you pull SLOWLY, causing the
ball to roll laterally at a slight _backwards_ angle;
eventually the ball will roll to be slightly in back of
the rod. As the ball is rolling, lift the man and pull
the rod (almost) completely to the wall. Wait for the
ball to reach you. As the ball reaches you (or on a Tornado
reaches the point between the 1st and 2nd dots), shoot
the ball hard as you PUSH the rod-- hence you're brushing
the ball in the push direction with the front surface
of your toe as you shoot. Remember the the ball must be
FAR back when you shoot, almost so far you can back-pin
it. Doing this fast is much harder, but this should help
give you a clue how to do it; to shooting it fast, hitting
the ball at the extreme point, and the push-recoil and
the backwards ball position are essential, as is shooting
the ball accurately between the first and second dots.
If you are up to practicing your
1 fingerwidth to deadbar shot, and working on speed try
this method, which is a modified version of an exercise
described by Todd Loffredo. You can setup a 1 FW defense
with the 2-bar if you want. Then place the ball between
the first and second near dots on your 3-rod. You will
practice shooting the ball in without actually pulling
the ball. Set the rod up for a normal pull except tilt
the men back up so that your near 3-man doesn't disturb
the ball you just placed by the first two dots. Have a
very loose grip concentrating on your fourth and fifth
fingers. Now pull the rod as fast as you can and snap
the ball in as hard as you can, again concentrating on
the fourth and fifth fingers only. Don't worry about recoil,
and just hit it as hard as you can straight in. See how
many you can hit in in 30 seconds. Can you shoot 10 out
of 10? Now try the same motion with a regular setup where
you start with the ball on your far 3-man, and use the
same loose grip, extra-fast pull, and hard snap between
the 1st and 2nd dots.
PRACTICING YOUR MIDDLE SHOT: Try
the same motion from the last paragraph from "practicing
your long shot." Think of your arm and fist, and pull
in and push out like a punch in one motion as fast as
you can. In other words, as soon as you've started to
think of moving the ball, you should already begin your
hit/push-recoil. This shot should be absolutely unraceable.
Practice going around the 2-man but threading the shot
so that it doesn't spray into the nearby goalie man; set
up a tight shot corridor that you can hit a straight through,
and practice it diligently with your middle pull. Remember
that your push-recoil is the most important here... concentrate
on the push-ending rather than the pull-beginning. Continue
until you are 10 out of 10, or can do a decent number
in a 60-second "shoot as many as you can" groove test.
PRACTICING FOR REAL TOURNAMENT PLAY:
You must be proficient at all three options. If you can
hit any hole reliably, you will keep the defense guessing.
If you burn a long, the straight may be open the next
time around, or vice-versa, as they try to protect the
shot you just hit. Conversely, if your previous shot looks
good again (wait a full 10 seconds to be sure) and the
defense just isn't learning, shoot the same shot over
and over, even if it's the straight. Be careful about
giving away your shot by tensing your arm or your shoulder,
or dropping your elbow. Also be careful about shooting
after a predictable amount of time has elapsed, for example
3 seconds: setup wait 3 shoot; setup wait 3 shoot; setup
wait 3 shoot. If this happens the defense can open a hole
wait almost 3, and close it, and your fastest shot is
blocked by the defense's brains. Be smart, and vary the
time between your setup and shot execution. Use your full
10-15 seconds often to get a good look at the moving defense;
otherwise you may be falling into for a defensive timing
bait. Sometimes shoot just after or during your setup.
- OTHER SHOT OPTIONS: In general
you should be able to race a moving defense, and especially
a set-defense, to the far post. If the defender begins on
the far post, the split (center) or straight shot should
be open. If you can't race them to these holes, you should
practice your shot speed, rather than relying on tricking
your opponent with too many "shot options".
Your main options will be the hairline-accurate
straight shot or the very-long shot, so continue practicing
your long-pull until you can reliably hit the dead-man
pull, or more realistically for non-pros, a one-finger
pull. Practicing the straight shot so that you are confident
in shooting it every time the hole opens by even 1/8 of
an inch of the near 2 man past the outside of the white
goal line (see above, PRACTICING THE STRAIGHT SHOT).
These other options are for those
times you have a "slow" day, or encounter a defense which
can usually stop you for some reason, or for variety on
non-tournament nights, or a tricky option to show off.
The options described will be: brush-split, the dead-man
"straight," and various fakes. Remember these are mostly
tricks and not the essentials needed for tournament wins.
BRUSH-SPLIT (SLICE): This shot is
an angle shot used especially when the defender uses his
far 2-man (the one farthest from the ball's setup) to
guard "long" and the goalie to guard "short". The angle
shot between the two men are open. Instead of chipping
a sharp angle shot, which tends to be inaccurate at high
speeds, you will brush-down (pull-brush) the back of the
ball with the front of your man's toe. The resulting spin
will angle the ball correctly, your control of the shot
will be great with practice, and to the opponent the brush
movement looks misleadingly like a genuine attempt at
a pull. You can vary the aim of your angle, but in general
you can aim somewhere near the far post by aiming at the
receding edge of the moving two-man who is guarding long.
This is also called a "slice".
If you don't know what a "brush-down"
is: The idea is that you put spin on the ball which causes
it to roll at an angle. The spin is created by scraping
the back of the ball gently but _as fast as you can_ with
the front of your man's toe. An _extremely_ subtle wrist
flick will help improve velocity as well as the severity
of the angle.
FAKES AND VARIATIONS: If your pull
isn't fast enough to beat the defense try fakes now, and
practice a faster shot later. A "lift" fake is when you
suddenly lift the man, not touching the ball, hoping for
the defense to flinch, opening the straight shot. A "roll"
fake is when you lift the man and brush the ball slightly
backwards (but not very far laterally), hoping for the
defense to flinch from the straight shot; the "roll" fake
is often effective if the defense has seen too man lift-fakes
and is simply waiting for the ball to move :). A far-man
fake is like a lift fake except you lift the man and pull
the rod all the way, not touching the ball, and shooting
the straight shot in with the far man. Also, you can do
a lift fake then immediately do your real far-post pull
shot as the defender is recovering from flinching; this
is often very effective when the defender is successfully
racing you to the far post. The next fake-variation is
most satisfying at the end of this series: First do a
fast far-post pull and "burn" the defense (i.e. race them
successfully). Now, since the defense is expecting a fast,
long pull, for your next shot do the far-man fake, and
shoot the straight shot in with the far man as they flinch.
Now, they will be on guard for this far-man fake, so do
this: lift your center man and pull the rod as if attempting
another far-man fake; the defense will not flinch from
the straight shot. But as the far-man approaches the ball,
instead of shooting the straight shot, kick-pass it laterally
to the center man, who is waiting to shoot it into the
far post.
DEADMAN STRAIGHT SHOT: This is for
when the defense is using the near 2-man (from your perspective;
on your right) to guard the short pull instead of the
other 2-man. For practice, simply have the defense pull
its 2-rod to the wall (push to your left from your point
of view). You will find that hitting the straight shot
is barely impossible from the pull setup. If only you
could move the ball a little to the left! Here's how to
do it: Very gently but quickly PUSH-brush the back edge
of the ball, then immediately PULL-brush as you shoot.
This will cause the ball to move slightly to the left,
clearing the dead man, then angle in toward the near post
of the goal.
Other pull setup variations include:
1) pull the ball, but don't shoot it. Instead pass it
from the near three-man back to the center man, who shoots
it straight in from the original starting position. 2)
pull the ball, go around to its right side and execute
a push shot. 3) shoot a bank shot from the pull set-up
position. 4) shoot an unexpected pull to the far post
while apparently cushioning your ball to the pull setup.
PULL SHOT PSYCHOLOGY: Just consider
what the defense is thinking, and shoot appropriately.
If they are insistent on an ineffective race-defense,
stick with your long shot. If you have just hit a split
shot to the middle, they may be more cautious next time
about the middle, leaving the long or straight open again.
And above all don't underestimate the straight shot, for
it will be there more often than you think, especially
if you have practiced the 1/8 inch straight.
Also, don't let the defense out-think
you. If you are suddenly being blocked consistently, examine
yourself. Are you ignoring the straight? Are you shooting
a pull 3-seconds after your setup every time? Are you
giving away your shot motion by your shoulder dropping?
Remember to use your full 15 seconds...
SUMMARY: To begin getting a good
competitive "tournament" shot, simply master the FAST
far post pull and the straight shot, and later, the split
shot.. The brush-split (slice) is also moderately important.
The roll fake may also come in handy for a point at the
most. The other variations and fakes are only if your
pull shot isn't performing, or you just wish to show off.
(c) 1995 Rob Uyeyama (uyeyama@hawaii.edu)
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